

#ROLL20 COMPENDIUM DOWN TORRENT#
So long it's not possible to mass distribute custom compendiums, it's not going to be a viable way for pirates to share pirated materials, that's what torrent sites are for. My two cents: If someone's going to pirate source books and then dump them into a custom compendium, they've already pirated the source books. I think I'll make a post about this in the suggestion subforum (if I can, still a noob here). I can see the simplicity of this implementation: add html and css (2 text files) to each entity type in the compendium. Compendium would be your data layer (input via form, persisted as structured data), Character Sheets would be your visualization layer (which could be opened to multiple visualizations, since it is now just simple html and css). My biggest gripe with character sheets is that they entangle the data and visualization layer, which is a BIG nono in IT. Also, you can't have multiple character sheets. PS: character sheets do some of this, but they're difficult to create (I can't do it, I don't know html and css) and (at least for Symbaroum) they're really lacking. Roll20 is really great, but the disjointness in the entities is really proving for games that are not D&D. This would also allow macro/script creators to build on a shared framework. After that, read these properties and render a form that I can fill with my stuff to create my private compendium. Sorry for the tone, but I just can't buy your statements, at this point I would gladly accept a "we just don't want to spend resources on this yet" than a "security reasons" that can be debunked by anyone reading this.Ĭan we at least get the ability to create an EMPTY (public) compendium for games that are not D&D? I'm trying to play Symbaroum on Roll20 and it is HARD beyond necessity! Just let someone create an empty compendium with entity structures for monsters, characters, objects, spells, etc (if you ever used MapTool, I'm talking about the property sets in frameworks, with autocalculating values), so that I can add it to my game.
#ROLL20 COMPENDIUM DOWN HOW TO#
My point is that you either make security absolute to the point where all of our current features are locked because of fear of piracy or you implement it with the same security as the other features that we have, with the transmogrifyer being the prime example of how to handle it. In fact, I can do data transfers through the custom compendium of one of your competing products into Roll20 with tampermonkey, but there is no need for it because we have the amazing transmogryfier. Currently, it is possible to do that to handouts and export entire adventures and modules through tampermonkey and bookmarklets. If you fear that people will be using scripts to rip information off from browsers then again it is unfair. A player could take that character to their vault and add it to someone else's game but this could be said of the current system too. If a custom compendium is implemented I will most probably be adding information from official books that I own but have not purchased from Roll20 to facilitate the game for my players (not to mention different language compendiums).


Now, if you say that through the functionality of the compendium, a player adds to their character sheet information that is only available in published adventures, then that is extremely unfair. As long as it's made the same way, I do not see any problem with it. Right now we are unable to share data through transmogrifying, whether it is handouts, tokens or others.
